r.Water.WaterInfo.ForceUpdateWaterInfoNextFrames
r.Water.WaterInfo.ForceUpdateWaterInfoNextFrames
#Overview
name: r.Water.WaterInfo.ForceUpdateWaterInfoNextFrames
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Force the water info texture to regenerate on the next N frames. A negative value will force update every frame.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterZoneActor.cpp:28
Scope: file
Source code excerpt:
static int32 ForceUpdateWaterInfoNextFrames = 0;
static FAutoConsoleVariableRef CVarForceUpdateWaterInfoNextFrames(
TEXT("r.Water.WaterInfo.ForceUpdateWaterInfoNextFrames"),
ForceUpdateWaterInfoNextFrames,
TEXT("Force the water info texture to regenerate on the next N frames. A negative value will force update every frame."));
TAutoConsoleVariable<float> CVarWaterFallbackDepth(
TEXT("r.Water.FallbackDepth"),
3000.0f,