r.Water.WaterInfo.ForceUpdateWaterInfoNextFrames

r.Water.WaterInfo.ForceUpdateWaterInfoNextFrames

#Overview

name: r.Water.WaterInfo.ForceUpdateWaterInfoNextFrames

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterZoneActor.cpp:28

Scope: file

Source code excerpt:

static int32 ForceUpdateWaterInfoNextFrames = 0;
static FAutoConsoleVariableRef CVarForceUpdateWaterInfoNextFrames(
	TEXT("r.Water.WaterInfo.ForceUpdateWaterInfoNextFrames"),
	ForceUpdateWaterInfoNextFrames,
	TEXT("Force the water info texture to regenerate on the next N frames. A negative value will force update every frame."));

TAutoConsoleVariable<float> CVarWaterFallbackDepth(
	TEXT("r.Water.FallbackDepth"),
	3000.0f,