r.Water.WaterInfo.LandscapeMinimumMipLevel
r.Water.WaterInfo.LandscapeMinimumMipLevel
#Overview
name: r.Water.WaterInfo.LandscapeMinimumMipLevel
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Clamps the minimum allowed mip level for the landscape when rendering the water info texture. Used on the lowest end platforms which cannot support rendering all the landscape vertices at the highest LOD.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterInfoRendering.cpp:32
Scope: file
Source code excerpt:
static int32 WaterInfoRenderLandscapeMinimumMipLevel = 0;
static FAutoConsoleVariableRef CVarWaterInfoRenderLandscapeMinimumMipLevel(
TEXT("r.Water.WaterInfo.LandscapeMinimumMipLevel"),
WaterInfoRenderLandscapeMinimumMipLevel,
TEXT("Clamps the minimum allowed mip level for the landscape when rendering the water info texture. Used on the lowest end platforms which cannot support rendering all the landscape vertices at the highest LOD."));
namespace UE::WaterInfo
{