r.Water.WaterMesh.GPUQuadTree.OcclusionCulling
r.Water.WaterMesh.GPUQuadTree.OcclusionCulling
#Overview
name: r.Water.WaterMesh.GPUQuadTree.OcclusionCulling
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0: Disabled, 1: HZB Occlusion Queries, 2: Pixel Precise Raster Queries, 3: HZB + Pixel Precise Raster Queries
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTreeGPU.cpp:36
Scope: file
Source code excerpt:
int32 GWaterQuadTreeOcclusionCulling = 3;
static FAutoConsoleVariableRef CVarWaterQuadTreeOcclusionCulling(
TEXT("r.Water.WaterMesh.GPUQuadTree.OcclusionCulling"),
GWaterQuadTreeOcclusionCulling,
TEXT("0: Disabled, 1: HZB Occlusion Queries, 2: Pixel Precise Raster Queries, 3: HZB + Pixel Precise Raster Queries"),
ECVF_RenderThreadSafe);
class FWaterQuadTreeVS : public FGlobalShader
{