r.Water.WaterMesh.GPUQuadTree.OcclusionCulling

r.Water.WaterMesh.GPUQuadTree.OcclusionCulling

#Overview

name: r.Water.WaterMesh.GPUQuadTree.OcclusionCulling

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTreeGPU.cpp:36

Scope: file

Source code excerpt:

int32 GWaterQuadTreeOcclusionCulling = 3;
static FAutoConsoleVariableRef CVarWaterQuadTreeOcclusionCulling(
	TEXT("r.Water.WaterMesh.GPUQuadTree.OcclusionCulling"),
	GWaterQuadTreeOcclusionCulling,
	TEXT("0: Disabled, 1: HZB Occlusion Queries, 2: Pixel Precise Raster Queries, 3: HZB + Pixel Precise Raster Queries"),
	ECVF_RenderThreadSafe);

class FWaterQuadTreeVS : public FGlobalShader
{