r.Water.WaterMesh.GPUQuadTree.ParallelPrefixSum
r.Water.WaterMesh.GPUQuadTree.ParallelPrefixSum
#Overview
name: r.Water.WaterMesh.GPUQuadTree.ParallelPrefixSum
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enables using a parallel prefix sum algorithm for the water quadtree indirect draw call pipeline.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTreeGPU.cpp:21
Scope: file
Source code excerpt:
int32 GWaterQuadTreeParallelPrefixSum = 1;
static FAutoConsoleVariableRef CVarWaterQuadTreeParallelPrefixSum(
TEXT("r.Water.WaterMesh.GPUQuadTree.ParallelPrefixSum"),
GWaterQuadTreeParallelPrefixSum,
TEXT("Enables using a parallel prefix sum algorithm for the water quadtree indirect draw call pipeline."),
ECVF_RenderThreadSafe);
float GWaterQuadTreeZBoundsPadding = 200.0f;
static FAutoConsoleVariableRef CVarWaterQuadTreeZBoundsPadding(