r.Water.WaterMesh.GPUQuadTree.ParallelPrefixSum

r.Water.WaterMesh.GPUQuadTree.ParallelPrefixSum

#Overview

name: r.Water.WaterMesh.GPUQuadTree.ParallelPrefixSum

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTreeGPU.cpp:21

Scope: file

Source code excerpt:

int32 GWaterQuadTreeParallelPrefixSum = 1;
static FAutoConsoleVariableRef CVarWaterQuadTreeParallelPrefixSum(
	TEXT("r.Water.WaterMesh.GPUQuadTree.ParallelPrefixSum"),
	GWaterQuadTreeParallelPrefixSum,
	TEXT("Enables using a parallel prefix sum algorithm for the water quadtree indirect draw call pipeline."),
	ECVF_RenderThreadSafe);

float GWaterQuadTreeZBoundsPadding = 200.0f;
static FAutoConsoleVariableRef CVarWaterQuadTreeZBoundsPadding(