r.WireframeCullThreshold

r.WireframeCullThreshold

#Overview

name: r.WireframeCullThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h:1017

Scope (from outer to inner):

file
class        class URendererSettings : public UDeveloperSettings

Source code excerpt:


	UPROPERTY(config, EditAnywhere, Category=Editor, meta=(
		ConsoleVariable="r.WireframeCullThreshold",DisplayName="Wireframe Cull Threshold",
		ToolTip="Screen radius at which wireframe objects are culled. Larger values can improve performance when viewing a scene in wireframe."))
	float WireframeCullThreshold;

	/**
	"Stationary skylight requires permutations of the basepass shaders.  Disabling will reduce the number of shader permutations required per material. Changing this setting requires restarting the editor."
	*/

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:56

Scope: file

Source code excerpt:

static float GWireframeCullThreshold = 5.0f;
static FAutoConsoleVariableRef CVarWireframeCullThreshold(
	TEXT("r.WireframeCullThreshold"),
	GWireframeCullThreshold,
	TEXT("Threshold below which objects in ortho wireframe views will be culled."),
	ECVF_RenderThreadSafe
	);

float GMinScreenRadiusForLights = 0.03f;