Reattach.Components
Reattach.Components
#Overview
name: Reattach.Components
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Useful for debugging, reattaches all components. Parameter needs to be the class name.\n Example: Reattach.Components class=SkeletalMeshComponent
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:170
Scope: file
Source code excerpt:
FAutoConsoleCommand ReattachComponentsCmd(
TEXT("Reattach.Components"),
TEXT("Useful for debugging, reattaches all components. Parameter needs to be the class name.\n")
TEXT(" Example: Reattach.Components class=SkeletalMeshComponent"),
FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachComponents)
);
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:143
Scope (from outer to inner):
file
function void ReattachComponents
Source code excerpt:
}
UE_LOG(LogConsoleResponse, Display, TEXT("Reattach.Components:"));
UClass* Class=NULL;
if( ParseObject<UClass>( *Args[0], TEXT("CLASS="), Class, nullptr ) &&
Class->IsChildOf(UActorComponent::StaticClass()) )
{
for( FThreadSafeObjectIterator It(Class); It; ++It )