Reattach.MaterialInstances

Reattach.MaterialInstances

#Overview

name: Reattach.MaterialInstances

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:101

Scope: file

Source code excerpt:


FAutoConsoleCommand ReattachMaterialInstancesCmd(
	TEXT("Reattach.MaterialInstances"),
	TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a materialinstance name (e.g. DecoStatue_Subsurface0)."),
	FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachMaterialInstances)
	);

void ReattachMaterials(const TArray<FString>& Args)
{

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:82

Scope (from outer to inner):

file
function     void ReattachMaterialInstances

Source code excerpt:

	FMaterialUpdateContext MaterialUpdateContext;

	UE_LOG(LogConsoleResponse, Display, TEXT("Reattach.MaterialInstances:"));

	// Clear the parents out of combination material instances
	for( TObjectIterator<UMaterialInstanceConstant> MaterialIt; MaterialIt; ++MaterialIt )
	{
		if(Args.Num() == 1)
		{