Reattach.MaterialInstances
Reattach.MaterialInstances
#Overview
name: Reattach.MaterialInstances
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Useful for debugging, reattaches all materials. Optional parameter can be a materialinstance name (e.g. DecoStatue_Subsurface0).
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:101
Scope: file
Source code excerpt:
FAutoConsoleCommand ReattachMaterialInstancesCmd(
TEXT("Reattach.MaterialInstances"),
TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a materialinstance name (e.g. DecoStatue_Subsurface0)."),
FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachMaterialInstances)
);
void ReattachMaterials(const TArray<FString>& Args)
{
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:82
Scope (from outer to inner):
file
function void ReattachMaterialInstances
Source code excerpt:
FMaterialUpdateContext MaterialUpdateContext;
UE_LOG(LogConsoleResponse, Display, TEXT("Reattach.MaterialInstances:"));
// Clear the parents out of combination material instances
for( TObjectIterator<UMaterialInstanceConstant> MaterialIt; MaterialIt; ++MaterialIt )
{
if(Args.Num() == 1)
{