Reattach.Materials

Reattach.Materials

#Overview

name: Reattach.Materials

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:129

Scope: file

Source code excerpt:


FAutoConsoleCommand ReattachMaterialsCmd(
	TEXT("Reattach.Materials"),
	TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a material name (e.g. DecoStatue_Subsurface0_Inst)."),
	FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachMaterials)
	);


void ReattachComponents(const TArray<FString>& Args)

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:110

Scope (from outer to inner):

file
function     void ReattachMaterials

Source code excerpt:

	FMaterialUpdateContext MaterialUpdateContext;

	UE_LOG(LogConsoleResponse, Display, TEXT("Reattach.Materials:"));

	// Clear the parents out of combination material
	for( TObjectIterator<UMaterial> MaterialIt; MaterialIt; ++MaterialIt )
	{
		if(Args.Num() == 1)
		{