Reattach.Materials
Reattach.Materials
#Overview
name: Reattach.Materials
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Useful for debugging, reattaches all materials. Optional parameter can be a material name (e.g. DecoStatue_Subsurface0_Inst).
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:129
Scope: file
Source code excerpt:
FAutoConsoleCommand ReattachMaterialsCmd(
TEXT("Reattach.Materials"),
TEXT("Useful for debugging, reattaches all materials. Optional parameter can be a material name (e.g. DecoStatue_Subsurface0_Inst)."),
FConsoleCommandWithArgsDelegate::CreateStatic(&ReattachMaterials)
);
void ReattachComponents(const TArray<FString>& Args)
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/EngineGlobals.cpp:110
Scope (from outer to inner):
file
function void ReattachMaterials
Source code excerpt:
FMaterialUpdateContext MaterialUpdateContext;
UE_LOG(LogConsoleResponse, Display, TEXT("Reattach.Materials:"));
// Clear the parents out of combination material
for( TObjectIterator<UMaterial> MaterialIt; MaterialIt; ++MaterialIt )
{
if(Args.Num() == 1)
{