REBUILDVOLUMES

REBUILDVOLUMES

#Overview

name: REBUILDVOLUMES

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5882

Scope: file

Source code excerpt:

		ListMapPackageDependencies(Str);
	}
	else if( FParse::Command(&Str,TEXT("REBUILDVOLUMES")) )
	{
		HandleRebuildVolumesCommand( Str, Ar, InWorld );
	}
	else if ( FParse::Command(&Str,TEXT("REMOVEARCHETYPEFLAG")) )
	{
		HandleRemoveArchtypeFlagCommand( Str, Ar );