REBUILDVOLUMES
REBUILDVOLUMES
#Overview
name: REBUILDVOLUMES
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5882
Scope: file
Source code excerpt:
ListMapPackageDependencies(Str);
}
else if( FParse::Command(&Str,TEXT("REBUILDVOLUMES")) )
{
HandleRebuildVolumesCommand( Str, Ar, InWorld );
}
else if ( FParse::Command(&Str,TEXT("REMOVEARCHETYPEFLAG")) )
{
HandleRemoveArchtypeFlagCommand( Str, Ar );