RECONNECT

RECONNECT

#Overview

name: RECONNECT

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameInstance.cpp:781

Scope (from outer to inner):

file
function     bool UGameInstance::Exec

Source code excerpt:

		return HandleDisconnectCommand(Cmd, Ar, InWorld);
	}
	else if (FParse::Command(&Cmd, TEXT("RECONNECT")))
	{
		return HandleReconnectCommand(Cmd, Ar, InWorld);
	}
	else if (FParse::Command(&Cmd, TEXT("TRAVEL")))
	{
		return HandleTravelCommand(Cmd, Ar, InWorld);

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:4901

Scope (from outer to inner):

file
function     bool UEngine::Exec

Source code excerpt:

		return HandleDisconnectCommand( Cmd, Ar, InWorld );
	}
	else if( FParse::Command( &Cmd, TEXT("RECONNECT")) )
	{
		return HandleReconnectCommand( Cmd, Ar, InWorld );
	}
	else if( FParse::Command( &Cmd, TEXT("TRAVEL") ) )
	{
		return HandleTravelCommand( Cmd, Ar, InWorld );