RECONNECT
RECONNECT
#Overview
name: RECONNECT
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameInstance.cpp:781
Scope (from outer to inner):
file
function bool UGameInstance::Exec
Source code excerpt:
return HandleDisconnectCommand(Cmd, Ar, InWorld);
}
else if (FParse::Command(&Cmd, TEXT("RECONNECT")))
{
return HandleReconnectCommand(Cmd, Ar, InWorld);
}
else if (FParse::Command(&Cmd, TEXT("TRAVEL")))
{
return HandleTravelCommand(Cmd, Ar, InWorld);
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:4901
Scope (from outer to inner):
file
function bool UEngine::Exec
Source code excerpt:
return HandleDisconnectCommand( Cmd, Ar, InWorld );
}
else if( FParse::Command( &Cmd, TEXT("RECONNECT")) )
{
return HandleReconnectCommand( Cmd, Ar, InWorld );
}
else if( FParse::Command( &Cmd, TEXT("TRAVEL") ) )
{
return HandleTravelCommand( Cmd, Ar, InWorld );