RecreateLandscapeCollision

RecreateLandscapeCollision

#Overview

name: RecreateLandscapeCollision

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:755

Scope (from outer to inner):

file
function     bool UUnrealEdEngine::Exec

Source code excerpt:

	}
#if WITH_EDITOR
	else if (FParse::Command(&Str, TEXT("RecreateLandscapeCollision")))
	{
		// InWorld above is the PIE world if PIE is active, but this is specifically an editor command
		UWorld* World = GetEditorWorldContext().World();
		return HandleRecreateLandscapeCollisionCommand(Str, Ar, World);
	}
	else if (FParse::Command(&Str, TEXT("RemoveLandscapeXYOffsets")))