RecreateLandscapeCollision
RecreateLandscapeCollision
#Overview
name: RecreateLandscapeCollision
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:755
Scope (from outer to inner):
file
function bool UUnrealEdEngine::Exec
Source code excerpt:
}
#if WITH_EDITOR
else if (FParse::Command(&Str, TEXT("RecreateLandscapeCollision")))
{
// InWorld above is the PIE world if PIE is active, but this is specifically an editor command
UWorld* World = GetEditorWorldContext().World();
return HandleRecreateLandscapeCollisionCommand(Str, Ar, World);
}
else if (FParse::Command(&Str, TEXT("RemoveLandscapeXYOffsets")))