RELOADCONFIG

RELOADCONFIG

#Overview

name: RELOADCONFIG

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:5228

Scope (from outer to inner):

file
function     bool StaticExec

Source code excerpt:

	}
	// For reloading config on a particular object
	else if( FParse::Command(&Str,TEXT("RELOADCONFIG")) ||
		FParse::Command(&Str,TEXT("RELOADCFG")))
	{
		TCHAR ClassName[256];
		// Determine the object/class name
		if (FParse::Token(Str,ClassName,UE_ARRAY_COUNT(ClassName),1))
		{