ReloadPakReaders
ReloadPakReaders
#Overview
name: ReloadPakReaders
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 3
C++ source files.
#Summary
#Usage in the C++ source code
The purpose of ReloadPakReaders is to refresh and recreate the readers for PAK (Package) files in the Unreal Engine system. PAK files are used for packaging and managing game content, and this function allows for reloading these readers during runtime.
This setting variable is primarily used within the PakFile subsystem of Unreal Engine. It is part of the core runtime functionality, specifically within the file I/O and content management systems.
The value of this variable is not explicitly set in the provided code snippets. Instead, it appears to be a function that can be called to perform the reload operation.
ReloadPakReaders interacts with the FPakPlatformFile class and its associated methods. It works in conjunction with the GetMountedPaks and RecreatePakReaders functions to refresh the PAK file readers.
Developers should be aware that calling ReloadPakReaders may have performance implications, as it iterates through all mounted PAK files and recreates their readers. This operation could potentially cause a temporary pause or stutter in the game if called during gameplay.
Best practices when using this variable (function) include:
- Use it judiciously, typically in response to specific events or user actions that require reloading PAK files.
- Consider the timing of when to call this function, avoiding calls during critical gameplay moments.
- Implement error handling to manage cases where PAK file readers cannot be recreated successfully.
- Use this functionality primarily for development and debugging purposes, rather than in production builds.
- Ensure that all necessary PAK files are properly mounted before calling this function.
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp:7978
Scope (from outer to inner):
file
class class FPakExec : private FSelfRegisteringExec
function virtual bool Exec_Dev
Source code excerpt:
return true;
}
else if (FParse::Command(&Cmd, TEXT("ReloadPakReaders")))
{
PlatformFile.HandleReloadPakReadersCommand(Cmd, Ar);
return true;
}
return false;
}
#Loc: <Workspace>/Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp:8742
Scope (from outer to inner):
file
function bool FPakPlatformFile::ReloadPakReaders
Source code excerpt:
}
bool FPakPlatformFile::ReloadPakReaders()
{
TArray<FPakListEntry> Paks;
GetMountedPaks(Paks);
for (FPakListEntry& Pak : Paks)
{
if (!Pak.PakFile->RecreatePakReaders(LowerLevel))
#Loc: <Workspace>/Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h:2200
Scope (from outer to inner):
file
class class FPakPlatformFile : public IPlatformFile
Source code excerpt:
* Re-creates all the pak readers
*/
PAKFILE_API bool ReloadPakReaders();
/**
* Make unique in memory pak files from a list of named files
*/
PAKFILE_API virtual void MakeUniquePakFilesForTheseFiles(const TArray<TArray<FString>>& InFiles);