RepairBlueprint

RepairBlueprint

#Overview

name: RepairBlueprint

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp:8440

Scope (from outer to inner):

file
function     bool FBlueprintEditorUtils::KismetDiagnosticExec

Source code excerpt:

		}
	}
	else if (FParse::Command(&Str, TEXT("RepairBlueprint")))
	{
		if (UBlueprint* Blueprint = FindFirstObject<UBlueprint>(Str, EFindFirstObjectOptions::None, ELogVerbosity::Warning, TEXT("RepairBlueprint")))
		{
			IKismetCompilerInterface& Compiler = FModuleManager::LoadModuleChecked<IKismetCompilerInterface>(KISMET_COMPILER_MODULENAME);
			Compiler.RecoverCorruptedBlueprint(Blueprint);
		}