REPLAYSTREAMER

REPLAYSTREAMER

#Overview

name: REPLAYSTREAMER

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Private/NetworkReplayStreaming.cpp:114

Scope (from outer to inner):

file
function     bool FNetworkReplayStreaming::Exec

Source code excerpt:

{
	// expected usage is "replaystreamer <streamer factory name> <streamer specific args>"
	if (FParse::Command(&Cmd, TEXT("REPLAYSTREAMER")))
	{
		FString FactoryName = FParse::Token(Cmd, false);
		if (!FactoryName.IsEmpty())
		{
			TSharedPtr<INetworkReplayStreamer> Streamer = GetFactory(*FactoryName).CreateReplayStreamer();
			if (Streamer.IsValid())