RequiresCompleteValueForPostConstruction
RequiresCompleteValueForPostConstruction
#Overview
name: RequiresCompleteValueForPostConstruction
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3492, section: [/Script/Engine.BlueprintGeneratedClass]
- INI Section:
/Script/Engine.BlueprintGeneratedClass
- Raw value:
/Script/Engine.BodyInstance:CollisionResponses
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp:132
Scope (from outer to inner):
file
namespace UE::Runtime::Engine::Private
function static bool RequiresCompleteValueForPostConstruction
Source code excerpt:
}
static bool RequiresCompleteValueForPostConstruction(FProperty* Property)
{
static TSet<FProperty*> PropertiesRequiringCompleteValueInitialization;
static bool bIsInitialized = false;
#if WITH_EDITOR
static bool bNeedsDelegateRegistration = true;
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp:1013
Scope (from outer to inner):
file
function bool UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction
Source code excerpt:
{
// Some properties require a full value comparison; check for those cases here.
const bool bAlwaysUseCompleteValue = FBlueprintGeneratedClassUtils::RequiresCompleteValueForPostConstruction(Property);
for (int32 Idx = 0; Idx < Property->ArrayDim; Idx++)
{
const uint8* PropertyValue = Property->ContainerPtrToValuePtr<uint8>(DataPtr, Idx);
const uint8* DefaultPropertyValue = Property->ContainerPtrToValuePtrForDefaults<uint8>(InStruct, DefaultDataPtr, Idx);