ResetMaxEverRequiredRenderAssetMemory
ResetMaxEverRequiredRenderAssetMemory
#Overview
name: ResetMaxEverRequiredRenderAssetMemory
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:2912
Scope (from outer to inner):
file
function bool FRenderAssetStreamingManager::Exec
Source code excerpt:
}
if (FParse::Command(&Cmd, TEXT("ResetMaxEverRequiredTextures"))
|| FParse::Command(&Cmd, TEXT("ResetMaxEverRequiredRenderAssetMemory")))
{
return HandleResetMaxEverRequiredRenderAssetMemoryCommand(Cmd, Ar);
}
if (FParse::Command(&Cmd,TEXT("LightmapStreamingFactor")))
{
return HandleLightmapStreamingFactorCommand( Cmd, Ar );