ResetMaxEverRequiredRenderAssetMemory

ResetMaxEverRequiredRenderAssetMemory

#Overview

name: ResetMaxEverRequiredRenderAssetMemory

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:2912

Scope (from outer to inner):

file
function     bool FRenderAssetStreamingManager::Exec

Source code excerpt:

	}
	if (FParse::Command(&Cmd, TEXT("ResetMaxEverRequiredTextures"))
		|| FParse::Command(&Cmd, TEXT("ResetMaxEverRequiredRenderAssetMemory")))
	{
		return HandleResetMaxEverRequiredRenderAssetMemoryCommand(Cmd, Ar);
	}
	if (FParse::Command(&Cmd,TEXT("LightmapStreamingFactor")))
	{
		return HandleLightmapStreamingFactorCommand( Cmd, Ar );