ResolutionConnectionTimeout
ResolutionConnectionTimeout
#Overview
name: ResolutionConnectionTimeout
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1644, section: [/Script/OnlineSubsystemUtils.IpNetDriver]
- INI Section:
/Script/OnlineSubsystemUtils.IpNetDriver
- Raw value:
20.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/IpNetDriver.h:232
Scope (from outer to inner):
file
class class UIpNetDriver : public UNetDriver
function float GetResolutionTimeoutValue
Source code excerpt:
/** @return The address resolution timeout value */
float GetResolutionTimeoutValue() const { return ResolutionConnectionTimeout; }
private:
/**
* Whether or not a socket receive failure Error indicates a blocking error, which should 'break;' the receive loop
*/
static FORCEINLINE bool IsRecvFailBlocking(ESocketErrors Error)
#Loc: <Workspace>/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/IpNetDriver.h:337
Scope (from outer to inner):
file
class class UIpNetDriver : public UNetDriver
Source code excerpt:
/** The amount of time to wait in seconds until we consider a connection to a resolution result as timed out */
UPROPERTY(Config)
float ResolutionConnectionTimeout;
/** Represents a packet received and/or error encountered by the receive thread, if enabled, queued for the game thread to process. */
struct FReceivedPacket
{
/** The content of the packet as received from the socket. */
TArray<uint8> PacketBytes;