rhi.Bindless.Resources
rhi.Bindless.Resources
#Overview
name: rhi.Bindless.Resources
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set to Enabled to enable for all shader types. Set to RayTracingOnly to restrict to Raytracing shaders.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RHI/Private/RHI.cpp:1179
Scope: file
Source code excerpt:
FString GRHIBindlessResourceConfiguration = TEXT("Disabled");
static FAutoConsoleVariableRef CVarEnableBindlessResources(
TEXT("rhi.Bindless.Resources"),
GRHIBindlessResourceConfiguration,
TEXT("Set to Enabled to enable for all shader types. Set to RayTracingOnly to restrict to Raytracing shaders."),
ECVF_ReadOnly
);
FString GRHIBindlessSamplerConfiguration = TEXT("Disabled");
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp:604
Scope (from outer to inner):
file
function ERHIBindlessConfiguration UE::ShaderCompiler::GetBindlessResourcesConfiguration
Source code excerpt:
ERHIBindlessConfiguration UE::ShaderCompiler::GetBindlessResourcesConfiguration(FName ShaderFormat)
{
static IConsoleVariable* const BindlessResourcesCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("rhi.Bindless.Resources"));
return GetBindlessConfiguration(ShaderFormat, TEXT("BindlessResources"), BindlessResourcesCVar);
}
ERHIBindlessConfiguration UE::ShaderCompiler::GetBindlessSamplersConfiguration(FName ShaderFormat)
{
static IConsoleVariable* const BindlessSamplersCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("rhi.Bindless.Samplers"));