RHI.TransientAllocator.TextureCacheSize
RHI.TransientAllocator.TextureCacheSize
#Overview
name: RHI.TransientAllocator.TextureCacheSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The maximum number of RHI textures to cache on each heap before garbage collecting.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RHICore/Private/RHICoreTransientResourceAllocator.cpp:24
Scope: file
Source code excerpt:
static int32 GRHITransientAllocatorTextureCacheSize = 64;
static FAutoConsoleVariableRef CVarRHITransientAllocatorTextureCacheSize(
TEXT("RHI.TransientAllocator.TextureCacheSize"),
GRHITransientAllocatorTextureCacheSize,
TEXT("The maximum number of RHI textures to cache on each heap before garbage collecting."),
ECVF_ReadOnly);
static int32 GRHITransientAllocatorGarbageCollectLatency = 16;
static FAutoConsoleVariableRef CVarRHITransientAllocatorGarbageCollectLatency(