RHI.TransientAllocator.TextureCacheSize

RHI.TransientAllocator.TextureCacheSize

#Overview

name: RHI.TransientAllocator.TextureCacheSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RHICore/Private/RHICoreTransientResourceAllocator.cpp:24

Scope: file

Source code excerpt:

static int32 GRHITransientAllocatorTextureCacheSize = 64;
static FAutoConsoleVariableRef CVarRHITransientAllocatorTextureCacheSize(
	TEXT("RHI.TransientAllocator.TextureCacheSize"),
	GRHITransientAllocatorTextureCacheSize,
	TEXT("The maximum number of RHI textures to cache on each heap before garbage collecting."),
	ECVF_ReadOnly);

static int32 GRHITransientAllocatorGarbageCollectLatency = 16;
static FAutoConsoleVariableRef CVarRHITransientAllocatorGarbageCollectLatency(