RPCBlockWhitelist
RPCBlockWhitelist
#Overview
name: RPCBlockWhitelist
The value of this variable can be defined or overridden in .ini config files. 4
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1703, section: [GameNetDriver RPCDoSDetection]
- INI Section:
GameNetDriver RPCDoSDetection
- Raw value:
ServerUpdateCamera
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseEngine.ini:1704, section: [GameNetDriver RPCDoSDetection]
- INI Section:
GameNetDriver RPCDoSDetection
- Raw value:
ServerMove
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseEngine.ini:1705, section: [GameNetDriver RPCDoSDetection]
- INI Section:
GameNetDriver RPCDoSDetection
- Raw value:
ServerMovePacked
- Is Array:
False
Location: <Workspace>/Engine/Config/ConfigRedirects.ini:38, section: [/Script/Engine.RPCDoSDetectionConfig]
- INI Section:
/Script/Engine.RPCDoSDetectionConfig
- Raw value:
RPCBlockAllowlist
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Net/RPCDoSDetectionConfig.h:82
Scope (from outer to inner):
file
class class URPCDoSDetectionConfig : public UObject
Source code excerpt:
UE_DEPRECATED(5.1, "This property is no longer supported. Use RPCBlockAllowlist.")
UPROPERTY(config)
TArray<FName> RPCBlockWhitelist;
/** List of RPC's which should never be blocked */
UPROPERTY(config)
TArray<FName> RPCBlockAllowlist;
/** Custom thresholds for when specific RPC's should be included in analytics */