s.AllowLevelRequestsWhileAsyncLoadingInMatch

s.AllowLevelRequestsWhileAsyncLoadingInMatch

#Overview

name: s.AllowLevelRequestsWhileAsyncLoadingInMatch

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/CoreSettings.cpp:135

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef CVarAllowLevelRequestsWhileAsyncLoadingInMatch(
	TEXT("s.AllowLevelRequestsWhileAsyncLoadingInMatch"),
	GLevelStreamingAllowLevelRequestsWhileAsyncLoadingInMatch,
	TEXT("Enables level streaming requests while async loading (of anything) while the match is already in progress and no loading screen is up."),
	ECVF_Default
);

static FAutoConsoleVariableRef CVarMaxLevelRequestsAtOnceWhileInMatch(