s.AllowParseObjectLoading

s.AllowParseObjectLoading

#Overview

name: s.AllowParseObjectLoading

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:94

Scope: file

Source code excerpt:

bool GAllowParseObjectLoading = true;
static FAutoConsoleVariableRef CVarAllowParseObjectLoading(
	TEXT("s.AllowParseObjectLoading"),
	GAllowParseObjectLoading,
	TEXT("If true, allows ParseObject to load fully qualified objects if needed and requested."),
	ECVF_Default
);

void EndLoad(FUObjectSerializeContext* LoadContext, TArray<UPackage*>* OutLoadedPackages);

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h:510

Scope: file

Source code excerpt:

	/** Try and find the object, but do not attempt to load it */
	Find,
	/** Try and find the object, or attempt of load it if it cannot be found (note: loading may be globally disabled via the CVar "s.AllowParseObjectLoading") */
	FindOrLoad,
};

/**
 * Parse a reference to an object from a text representation
 *