s.AllowParseObjectLoading
s.AllowParseObjectLoading
#Overview
name: s.AllowParseObjectLoading
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, allows ParseObject to load fully qualified objects if needed and requested.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:94
Scope: file
Source code excerpt:
bool GAllowParseObjectLoading = true;
static FAutoConsoleVariableRef CVarAllowParseObjectLoading(
TEXT("s.AllowParseObjectLoading"),
GAllowParseObjectLoading,
TEXT("If true, allows ParseObject to load fully qualified objects if needed and requested."),
ECVF_Default
);
void EndLoad(FUObjectSerializeContext* LoadContext, TArray<UPackage*>* OutLoadedPackages);
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h:510
Scope: file
Source code excerpt:
/** Try and find the object, but do not attempt to load it */
Find,
/** Try and find the object, or attempt of load it if it cannot be found (note: loading may be globally disabled via the CVar "s.AllowParseObjectLoading") */
FindOrLoad,
};
/**
* Parse a reference to an object from a text representation
*