s.AsyncLoadingThreadEnabled

s.AsyncLoadingThreadEnabled

#Overview

name: s.AsyncLoadingThreadEnabled

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1499, section: [/Script/Engine.StreamingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp:565

Scope: file

Source code excerpt:

static int32 GAsyncLoadingThreadEnabled = 0;
static FAutoConsoleVariableRef CVarAsyncLoadingThreadEnabled(
	TEXT("s.AsyncLoadingThreadEnabled"),
	GAsyncLoadingThreadEnabled,
	TEXT("Placeholder console variable, currently not used in runtime."),
	ECVF_Default
	);

static int32 GAsyncLoadingAlwaysProcessPackages = 0;

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp:129

Scope (from outer to inner):

file
function     FAsyncLoadingThreadSettings::FAsyncLoadingThreadSettings

Source code excerpt:

	bool bConfigValue = FPlatformProperties::RequiresCookedData() ? true : false;

	GConfig->GetBool(SectionName, TEXT("s.AsyncLoadingThreadEnabled"), bConfigValue, GEngineIni);
	bool bCommandLineDisable = FParse::Param(FCommandLine::Get(), TEXT("NoAsyncLoadingThread"));
	bool bCommandLineEnable = FParse::Param(FCommandLine::Get(), TEXT("AsyncLoadingThread"));
	bAsyncLoadingThreadEnabled = bCommandLineEnable || (bConfigValue && FApp::ShouldUseThreadingForPerformance() && !bCommandLineDisable);

	// if we are on an uncooked platform the default value for async loading is disabled while it is enabled for cooked platform
	bConfigValue = FPlatformProperties::RequiresCookedData() ? true : false;