s.CheckRootComponentReplicationOnAttachedChildren

s.CheckRootComponentReplicationOnAttachedChildren

#Overview

name: s.CheckRootComponentReplicationOnAttachedChildren

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp:50

Scope (from outer to inner):

file
namespace    SceneComponentCVars

Source code excerpt:

	bool bCheckRootComponentReplicationOnAttachedChildren = true;
	static FAutoConsoleVariableRef CVarCheckRootComponentReplicationOnAttachedChildren(
		TEXT("s.CheckRootComponentReplicationOnAttachedChildren"),
		bCheckRootComponentReplicationOnAttachedChildren,
		TEXT("Scene Component OnRep_AttachedChildren:\n")
		TEXT("false: fix up any children that are missing the parent, true: fixes up all children except non-replicated root components (default)"),
		ECVF_Default);
}