s.CheckRootComponentReplicationOnAttachedChildren
s.CheckRootComponentReplicationOnAttachedChildren
#Overview
name: s.CheckRootComponentReplicationOnAttachedChildren
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scene Component OnRep_AttachedChildren:\nfalse: fix up any children that are missing the parent, true: fixes up all children except non-replicated root components (default)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp:50
Scope (from outer to inner):
file
namespace SceneComponentCVars
Source code excerpt:
bool bCheckRootComponentReplicationOnAttachedChildren = true;
static FAutoConsoleVariableRef CVarCheckRootComponentReplicationOnAttachedChildren(
TEXT("s.CheckRootComponentReplicationOnAttachedChildren"),
bCheckRootComponentReplicationOnAttachedChildren,
TEXT("Scene Component OnRep_AttachedChildren:\n")
TEXT("false: fix up any children that are missing the parent, true: fixes up all children except non-replicated root components (default)"),
ECVF_Default);
}