s.FlushStreamingOnExit
s.FlushStreamingOnExit
#Overview
name: s.FlushStreamingOnExit
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Placeholder console variable, currently not used in runtime.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1512, section: [/Script/Engine.StreamingSettings]
- INI Section:
/Script/Engine.StreamingSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp:581
Scope: file
Source code excerpt:
static int32 GFlushStreamingOnExit = 1;
static FAutoConsoleVariableRef CFlushStreamingOnExit(
TEXT("s.FlushStreamingOnExit"),
GFlushStreamingOnExit,
TEXT("Placeholder console variable, currently not used in runtime."),
ECVF_Default
);
static int32 GEventDrivenLoaderEnabledInCookedBuilds = 0;
#Loc: <Workspace>/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:5098
Scope (from outer to inner):
file
function void FEngineLoop::Exit
Source code excerpt:
if (GConfig)
{
FBoolConfigValueHelper FlushStreamingOnExitHelper(TEXT("/Script/Engine.StreamingSettings"), TEXT("s.FlushStreamingOnExit"), GEngineIni);
bFlushOnExit = FlushStreamingOnExitHelper;
}
if (bFlushOnExit)
{
FlushAsyncLoading();
}