s.LevelStreamingActorsUpdateTimeLimit
s.LevelStreamingActorsUpdateTimeLimit
#Overview
name: s.LevelStreamingActorsUpdateTimeLimit
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum allowed time to spend for actor registration steps during level streaming (ms per frame).
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1506, section: [/Script/Engine.StreamingSettings]
- INI Section:
/Script/Engine.StreamingSettings
- Raw value:
5.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/CoreSettings.cpp:58
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarLevelStreamingActorsUpdateTimeLimit(
TEXT("s.LevelStreamingActorsUpdateTimeLimit"),
GLevelStreamingActorsUpdateTimeLimit,
TEXT("Maximum allowed time to spend for actor registration steps during level streaming (ms per frame)."),
ECVF_Default
);
static FAutoConsoleVariableRef CVarPriorityLevelStreamingActorsUpdateExtraTime(