s.LevelStreamingAddPrimitiveGranularity

s.LevelStreamingAddPrimitiveGranularity

#Overview

name: s.LevelStreamingAddPrimitiveGranularity

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/CoreSettings.cpp:86

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef CVarLevelStreamingAddPrimitiveGranularity(
	TEXT("s.LevelStreamingAddPrimitiveGranularity"),
	GLevelStreamingAddPrimitiveGranularity,
	TEXT("Batching granularity used to add primitives to scene in parallel when registering actor components during level streaming."),
	ECVF_Default
);

static FAutoConsoleVariableRef CVarLevelStreamingComponentsUnregistrationGranularity(