s.LevelStreamingAddPrimitiveGranularity
s.LevelStreamingAddPrimitiveGranularity
#Overview
name: s.LevelStreamingAddPrimitiveGranularity
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Batching granularity used to add primitives to scene in parallel when registering actor components during level streaming.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/CoreSettings.cpp:86
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarLevelStreamingAddPrimitiveGranularity(
TEXT("s.LevelStreamingAddPrimitiveGranularity"),
GLevelStreamingAddPrimitiveGranularity,
TEXT("Batching granularity used to add primitives to scene in parallel when registering actor components during level streaming."),
ECVF_Default
);
static FAutoConsoleVariableRef CVarLevelStreamingComponentsUnregistrationGranularity(