s.LevelStreamingComponentsRegistrationGranularity
s.LevelStreamingComponentsRegistrationGranularity
#Overview
name: s.LevelStreamingComponentsRegistrationGranularity
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Batching granularity used to register actor components during level streaming.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1508, section: [/Script/Engine.StreamingSettings]
- INI Section:
/Script/Engine.StreamingSettings
- Raw value:
10
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/CoreSettings.cpp:79
Scope: file
Source code excerpt:
static FAutoConsoleVariableRef CVarLevelStreamingComponentsRegistrationGranularity(
TEXT("s.LevelStreamingComponentsRegistrationGranularity"),
GLevelStreamingComponentsRegistrationGranularity,
TEXT("Batching granularity used to register actor components during level streaming."),
ECVF_Default
);
static FAutoConsoleVariableRef CVarLevelStreamingAddPrimitiveGranularity(