s.LevelStreamingComponentsRegistrationGranularity

s.LevelStreamingComponentsRegistrationGranularity

#Overview

name: s.LevelStreamingComponentsRegistrationGranularity

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1508, section: [/Script/Engine.StreamingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/CoreSettings.cpp:79

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef CVarLevelStreamingComponentsRegistrationGranularity(
	TEXT("s.LevelStreamingComponentsRegistrationGranularity"),
	GLevelStreamingComponentsRegistrationGranularity,
	TEXT("Batching granularity used to register actor components during level streaming."),
	ECVF_Default
	);

static FAutoConsoleVariableRef CVarLevelStreamingAddPrimitiveGranularity(