s.LevelStreamingComponentsUnregistrationGranularity

s.LevelStreamingComponentsUnregistrationGranularity

#Overview

name: s.LevelStreamingComponentsUnregistrationGranularity

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1510, section: [/Script/Engine.StreamingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/CoreSettings.cpp:93

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef CVarLevelStreamingComponentsUnregistrationGranularity(
	TEXT("s.LevelStreamingComponentsUnregistrationGranularity"),
	GLevelStreamingComponentsUnregistrationGranularity,
	TEXT("Batching granularity used to unregister actor components during level unstreaming."),
	ECVF_Default
	);

static FAutoConsoleVariableRef CVarLevelStreamingRouteActorInitializationGranularity(