s.ProcessPrestreamingRequests
s.ProcessPrestreamingRequests
#Overview
name: s.ProcessPrestreamingRequests
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If non-zero, then we process prestreaming requests in cooked builds.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp:618
Scope: file
Source code excerpt:
int32 GProcessPrestreamingRequests = 0;
static FAutoConsoleVariableRef CVar_ProcessPrestreamingRequests(
TEXT("s.ProcessPrestreamingRequests"),
GProcessPrestreamingRequests,
TEXT("If non-zero, then we process prestreaming requests in cooked builds.")
);
int32 GEditorLoadPrecacheSizeKB = 0;
static FAutoConsoleVariableRef CVar_EditorLoadPrecacheSizeKB(
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SaveContext.h:472
Scope (from outer to inner):
file
class class FSaveContext
function FSaveContext
Source code excerpt:
bCanUseUnversionedPropertySerialization = CanUseUnversionedPropertySerialization(SaveArgs.GetTargetPlatform());
bTextFormat = FString(Filename).EndsWith(FPackageName::GetTextAssetPackageExtension()) || FString(Filename).EndsWith(FPackageName::GetTextMapPackageExtension());
static const IConsoleVariable* ProcessPrestreamingRequests = IConsoleManager::Get().FindConsoleVariable(TEXT("s.ProcessPrestreamingRequests"));
if (ProcessPrestreamingRequests)
{
bIsProcessingPrestreamPackages = ProcessPrestreamingRequests->GetInt() > 0;
}
static const IConsoleVariable* FixupStandaloneFlags = IConsoleManager::Get().FindConsoleVariable(TEXT("save.FixupStandaloneFlags"));
if (FixupStandaloneFlags)