s.ProcessPrestreamingRequests

s.ProcessPrestreamingRequests

#Overview

name: s.ProcessPrestreamingRequests

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp:618

Scope: file

Source code excerpt:

int32 GProcessPrestreamingRequests = 0;
static FAutoConsoleVariableRef CVar_ProcessPrestreamingRequests(
	TEXT("s.ProcessPrestreamingRequests"),
	GProcessPrestreamingRequests,
	TEXT("If non-zero, then we process prestreaming requests in cooked builds.")
	);

int32 GEditorLoadPrecacheSizeKB = 0;
static FAutoConsoleVariableRef CVar_EditorLoadPrecacheSizeKB(

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SaveContext.h:472

Scope (from outer to inner):

file
class        class FSaveContext
function     FSaveContext

Source code excerpt:

		bCanUseUnversionedPropertySerialization = CanUseUnversionedPropertySerialization(SaveArgs.GetTargetPlatform());
		bTextFormat = FString(Filename).EndsWith(FPackageName::GetTextAssetPackageExtension()) || FString(Filename).EndsWith(FPackageName::GetTextMapPackageExtension());
		static const IConsoleVariable* ProcessPrestreamingRequests = IConsoleManager::Get().FindConsoleVariable(TEXT("s.ProcessPrestreamingRequests"));
		if (ProcessPrestreamingRequests)
		{
			bIsProcessingPrestreamPackages = ProcessPrestreamingRequests->GetInt() > 0;
		}
		static const IConsoleVariable* FixupStandaloneFlags = IConsoleManager::Get().FindConsoleVariable(TEXT("save.FixupStandaloneFlags"));
		if (FixupStandaloneFlags)