s.UnregisterComponentsTimeLimit

s.UnregisterComponentsTimeLimit

#Overview

name: s.UnregisterComponentsTimeLimit

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1509, section: [/Script/Engine.StreamingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/CoreSettings.cpp:72

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef CVarLevelStreamingUnregisterComponentsTimeLimit(
	TEXT("s.UnregisterComponentsTimeLimit"),
	GLevelStreamingUnregisterComponentsTimeLimit,
	TEXT("Maximum allowed time to spend for actor unregistration steps during level streaming (ms per frame). If this is zero then we don't timeslice"),
	ECVF_Default
);

static FAutoConsoleVariableRef CVarLevelStreamingComponentsRegistrationGranularity(