s.ZenLoaderEnabled

s.ZenLoaderEnabled

#Overview

name: s.ZenLoaderEnabled

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:286, section: [/Script/Engine.EditorStreamingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp:195

Scope (from outer to inner):

file
function     void InitAsyncThread

Source code excerpt:

		bCommandLineDisabled = FParse::Param(FCommandLine::Get(), TEXT("NoZenLoader"));
		check(GConfig);
		GConfig->GetBool(TEXT("/Script/Engine.EditorStreamingSettings"), TEXT("s.ZenLoaderEnabled"), bSettingsEnabled, GEngineIni);
		bHasUseIoStoreParamInEditor = UE_FORCE_USE_IOSTORE || FParse::Param(FCommandLine::Get(), TEXT("UseIoStore"));
#endif
		FIoDispatcher& IoDispatcher = FIoDispatcher::Get();
		bool bHasScriptObjectsChunk = IoDispatcher.DoesChunkExist(CreateIoChunkId(0, 0, EIoChunkType::ScriptObjects));
		if (!bCommandLineDisabled && (bSettingsEnabled || bCommandLineEnabled))
		{