SaveUnversioned

SaveUnversioned

#Overview

name: SaveUnversioned

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:437, section: [EditorDomain]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorDomain/EditorDomainUtils.cpp:232

Scope (from outer to inner):

file
namespace    UE::EditorDomain
function     static bool GetEditorDomainSaveUnversioned
lambda-function

Source code excerpt:

	{
		bool bParsedValue;
		bool bResult = GConfig->GetBool(TEXT("EditorDomain"), TEXT("SaveUnversioned"), bParsedValue, GEditorIni) ? bParsedValue : true;
		return bResult;
	};
	static bool bEditorDomainSaveUnversioned = Initialize();
	return bEditorDomainSaveUnversioned;
}