SaveUnversioned
SaveUnversioned
#Overview
name: SaveUnversioned
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:437, section: [EditorDomain]
- INI Section:
EditorDomain
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorDomain/EditorDomainUtils.cpp:232
Scope (from outer to inner):
file
namespace UE::EditorDomain
function static bool GetEditorDomainSaveUnversioned
lambda-function
Source code excerpt:
{
bool bParsedValue;
bool bResult = GConfig->GetBool(TEXT("EditorDomain"), TEXT("SaveUnversioned"), bParsedValue, GEditorIni) ? bParsedValue : true;
return bResult;
};
static bool bEditorDomainSaveUnversioned = Initialize();
return bEditorDomainSaveUnversioned;
}