SceneGraph.EnablePropertyBagPlaceholderObjectSupport

SceneGraph.EnablePropertyBagPlaceholderObjectSupport

#Overview

name: SceneGraph.EnablePropertyBagPlaceholderObjectSupport

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBagRepository.cpp:355

Scope (from outer to inner):

file
namespace    UE
namespace    Private

Source code excerpt:

	static bool bEnablePropertyBagPlaceholderObjectSupport = 0;
	static FAutoConsoleVariableRef CVarEnablePropertyBagPlaceholderObjectSupport(
		TEXT("SceneGraph.EnablePropertyBagPlaceholderObjectSupport"),
		bEnablePropertyBagPlaceholderObjectSupport,
		TEXT("If true, allows placeholder types to be created in place of missing types on load in order to redirect serialization into a property bag."),
		ECVF_Default
	);
#endif
}