SceneGraph.EnablePropertyBagPlaceholderObjectSupport
SceneGraph.EnablePropertyBagPlaceholderObjectSupport
#Overview
name: SceneGraph.EnablePropertyBagPlaceholderObjectSupport
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, allows placeholder types to be created in place of missing types on load in order to redirect serialization into a property bag.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBagRepository.cpp:355
Scope (from outer to inner):
file
namespace UE
namespace Private
Source code excerpt:
static bool bEnablePropertyBagPlaceholderObjectSupport = 0;
static FAutoConsoleVariableRef CVarEnablePropertyBagPlaceholderObjectSupport(
TEXT("SceneGraph.EnablePropertyBagPlaceholderObjectSupport"),
bEnablePropertyBagPlaceholderObjectSupport,
TEXT("If true, allows placeholder types to be created in place of missing types on load in order to redirect serialization into a property bag."),
ECVF_Default
);
#endif
}