SceneOutliner.AutoRepresentingWorldNetMode
SceneOutliner.AutoRepresentingWorldNetMode
#Overview
name: SceneOutliner.AutoRepresentingWorldNetMode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The preferred NetMode of the world shown in the scene outliner when the \'Auto\' option is chosen: 0=Standalone, 1=DedicatedServer, 2=ListenServer, 3=Client
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/SceneOutliner/Private/ActorMode.cpp:35
Scope: file
Source code excerpt:
static int32 GSceneOutlinerAutoRepresentingWorldNetMode = NM_Client;
static FAutoConsoleVariableRef CVarAutoRepresentingWorldNetMode(
TEXT("SceneOutliner.AutoRepresentingWorldNetMode"),
GSceneOutlinerAutoRepresentingWorldNetMode,
TEXT("The preferred NetMode of the world shown in the scene outliner when the 'Auto' option is chosen: 0=Standalone, 1=DedicatedServer, 2=ListenServer, 3=Client"));
#define LOCTEXT_NAMESPACE "SceneOutliner_ActorMode"
using FActorFilter = TSceneOutlinerPredicateFilter<FActorTreeItem>;