SceneOutliner.AutoRepresentingWorldNetMode

SceneOutliner.AutoRepresentingWorldNetMode

#Overview

name: SceneOutliner.AutoRepresentingWorldNetMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/SceneOutliner/Private/ActorMode.cpp:35

Scope: file

Source code excerpt:

static int32 GSceneOutlinerAutoRepresentingWorldNetMode = NM_Client;
static FAutoConsoleVariableRef CVarAutoRepresentingWorldNetMode(
	TEXT("SceneOutliner.AutoRepresentingWorldNetMode"),
	GSceneOutlinerAutoRepresentingWorldNetMode,
	TEXT("The preferred NetMode of the world shown in the scene outliner when the 'Auto' option is chosen: 0=Standalone, 1=DedicatedServer, 2=ListenServer, 3=Client"));

#define LOCTEXT_NAMESPACE "SceneOutliner_ActorMode"

using FActorFilter = TSceneOutlinerPredicateFilter<FActorTreeItem>;