ScriptAudit
ScriptAudit
#Overview
name: ScriptAudit
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Public/Misc/CoreMisc.h:338
Scope: file
Source code excerpt:
#endif
/** This define enables ScriptAudit exec commands */
#ifndef SCRIPT_AUDIT_ROUTINES
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
#define SCRIPT_AUDIT_ROUTINES 1
#else
#define SCRIPT_AUDIT_ROUTINES 0
#endif
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1904
Scope: file
Source code excerpt:
// FSelfRegisteringExec:
virtual bool Exec_Runtime(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override;
} ScriptAudit;
bool FScriptAuditExec::Exec_Runtime(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar)
{
if (FParse::Command(&Cmd, TEXT("ScriptAudit")))
{
FString ParsedCommand = FParse::Token(Cmd, 0);
if (ParsedCommand.Equals(TEXT("LongestFunctions"),ESearchCase::IgnoreCase))
{
int32 NumToOutput = 20;