SecondaryRemoteServerOverrideBuildPath

SecondaryRemoteServerOverrideBuildPath

#Overview

name: SecondaryRemoteServerOverrideBuildPath

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3013, section: [/Script/IOSRuntimeSettings.IOSRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/IOS/IOSPlatformEditor/Private/IOSTargetSettingsCustomization.cpp:1144

Scope (from outer to inner):

file
function     void FIOSTargetSettingsCustomization::BuildSecondaryRemoteMacBuildingSection

Source code excerpt:


	// Add Remote Server Override Build Path 
	TSharedRef<IPropertyHandle> RemoteServerOverrideBuildPathPropertyHandle = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UIOSRuntimeSettings, SecondaryRemoteServerOverrideBuildPath));
	IDetailPropertyRow& RemoteServerOverrideBuildPathPropertyRow = RemoteBuildingGroup.AddPropertyRow(RemoteServerOverrideBuildPathPropertyHandle);
	RemoteServerOverrideBuildPathPropertyRow
		.ToolTip(RemoteServerOverrideBuildPathPropertyHandle->GetToolTipText());

	// Add existing SSH path label.
	TSharedRef<IPropertyHandle> SSHPrivateKeyLocationPropertyHandle = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UIOSRuntimeSettings, SecondarySSHPrivateKeyLocation));

#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Classes/IOSRuntimeSettings.h:324

Scope (from outer to inner):

file
class        class UIOSRuntimeSettings : public UObject

Source code excerpt:

    // Optional path on the secondary remote mac where the build files will be copied. If blank, ~/UE5/Builds will be used.
    UPROPERTY(GlobalConfig, EditAnywhere, Category = "Remote Build", meta = (EditCondition = "bSupportSecondaryMac", ConfigHierarchyEditable))
    FString SecondaryRemoteServerOverrideBuildPath;

    // The install directory of cwrsync.
    UPROPERTY(GlobalConfig, EditAnywhere, Category = "Remote Build", meta = (EditCondition = "bSupportSecondaryMac", ConfigHierarchyEditable))
    FIOSBuildResourceDirectory SecondaryCwRsyncInstallPath;
    
    // The existing location of an SSH Key found by Unreal Engine.

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/ToolChain/RemoteMac.cs:276

			// Get the remote base directory
			string RemoteServerOverrideBuildPath;
			if ((bIsPrimary ? Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "RemoteServerOverrideBuildPath", out RemoteServerOverrideBuildPath) : Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SecondaryRemoteServerOverrideBuildPath", out RemoteServerOverrideBuildPath)) && !String.IsNullOrEmpty(RemoteServerOverrideBuildPath))
			{
				RemoteBaseDir = String.Format("{0}/{1}", RemoteServerOverrideBuildPath.Trim().TrimEnd('/'), Unreal.MachineName);
			}
			else
			{
				StringBuilder Output;