SecondarySSHPrivateKeyOverridePath

SecondarySSHPrivateKeyOverridePath

#Overview

name: SecondarySSHPrivateKeyOverridePath

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3017, section: [/Script/IOSRuntimeSettings.IOSRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Classes/IOSRuntimeSettings.h:336

Scope (from outer to inner):

file
class        class UIOSRuntimeSettings : public UObject

Source code excerpt:

    // The path of the ssh permissions key to be used when connecting to the remote server.
    UPROPERTY(GlobalConfig, EditAnywhere, Category = "Remote Build", meta = (EditCondition = "bSupportSecondaryMac", DisplayName = "Override existing SSH permissions file for Secondary Mac", ConfigHierarchyEditable))
    FIOSBuildResourceFilePath SecondarySSHPrivateKeyOverridePath;

	// Should the app be multi-users compatible on tvOS ? Requires the com.apple.developer.user-management entitlement.
    UPROPERTY(GlobalConfig, EditAnywhere, Category = "Build", meta = (DisplayName = "Support user switching on tvOS"))
    bool bUserSwitching;

    // If checked, the game will be able to handle multiple gamepads at the same time (the Siri Remote is a gamepad)

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/ToolChain/RemoteMac.cs:201

			// Get the path to the SSH private key
			string OverrideSshPrivateKeyPath;
			if ((bIsPrimary ? Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SSHPrivateKeyOverridePath", out OverrideSshPrivateKeyPath) : Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SecondarySSHPrivateKeyOverridePath", out OverrideSshPrivateKeyPath)) && !String.IsNullOrEmpty(OverrideSshPrivateKeyPath))
			{
				SshPrivateKey = new FileReference(OverrideSshPrivateKeyPath);
				if (!FileReference.Exists(SshPrivateKey))
				{
					throw new BuildException("SSH private key specified in config file ({0}) does not exist.", SshPrivateKey);
				}