Section
Section
#Overview
name: Section
The value of this variable can be defined or overridden in .ini config files. 12
.ini config files referencing this setting variable.
It is referenced in 3764
C++ source files. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Base.ini:9, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
CurrentIniVersion
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseEditor.ini:6, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
/Script/UnrealEd.UnrealEdOptions
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:7, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
/Script/AdvancedPreviewScene.LocalProfiles
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:6, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
GameNetDriver StatelessConnectHandlerComponent
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:7, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
/Script/InterchangeEngine.InterchangeProjectSettings
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseGame.ini:6, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
DebugWindows
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseGame.ini:7, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
/Script/DeveloperToolSettings.PlatformsMenuSettings
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseInput.ini:2, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
/Script/Engine.Console
- Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:14, section: [SectionsWithoutRules]
- INI Section:
SectionsWithoutRules
- Raw value:
SectionsWithoutRules
- Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:15, section: [SectionsWithoutRules]
- INI Section:
SectionsWithoutRules
- Raw value:
SectionsToSave
- Is Array:
True
Location: <Workspace>/Engine/Config/PluginBase.ini:8, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
CurrentIniVersion
- Is Array:
True
Location: <Workspace>/Engine/Plugins/Compositing/OpenColorIO/Config/BaseOpenColorIO.ini:2, section: [SectionsToSave]
- INI Section:
SectionsToSave
- Raw value:
/Script/OpenColorIOEditor.OpenColorIOLevelViewportSettings
- Is Array:
True
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (3764
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:2344
List<string> SectionsWithoutRulesList;
HashSet<string> SectionsWithoutRules = new();
if (PakRulesConfig.GetArray("SectionsWithoutRules", "Section", out SectionsWithoutRulesList))
{
SectionsWithoutRules = SectionsWithoutRulesList.ToHashSet();
}
List<PakFileRules> RulesList = new List<PakFileRules>();
foreach (string SectionName in PakRulesConfig.SectionNames)