SELECTNAME

SELECTNAME

#Overview

name: SELECTNAME

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5817

Scope: file

Source code excerpt:

		bProcessed = true;
	}
	else if( FParse::Command(&Str,TEXT("SELECTNAME")) )
	{
		bProcessed = HandleSelectNameCommand( Str, Ar, InWorld );
	}
	// Dump a list of all public UObjects in the level
	else if( FParse::Command(&Str,TEXT("DUMPPUBLIC")) )
	{