Sequencer.MaxLatentActionLoops

Sequencer.MaxLatentActionLoops

#Overview

name: Sequencer.MaxLatentActionLoops

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequenceTickManager.cpp:26

Scope (from outer to inner):

file
namespace    UE::MovieScene

Source code excerpt:

int32 GMovieSceneMaxLatentActionLoops = 100;
static FAutoConsoleVariableRef CVarMovieSceneMaxLatentActionLoops(
	TEXT("Sequencer.MaxLatentActionLoops"),
	GMovieSceneMaxLatentActionLoops,
	TEXT("Defines the maximum number of latent action loops that can be run in one frame.\n"),
	ECVF_Default
);

} // namespace UE::MovieScene