Sequencer.MaxLatentActionLoops
Sequencer.MaxLatentActionLoops
#Overview
name: Sequencer.MaxLatentActionLoops
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Defines the maximum number of latent action loops that can be run in one frame.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequenceTickManager.cpp:26
Scope (from outer to inner):
file
namespace UE::MovieScene
Source code excerpt:
int32 GMovieSceneMaxLatentActionLoops = 100;
static FAutoConsoleVariableRef CVarMovieSceneMaxLatentActionLoops(
TEXT("Sequencer.MaxLatentActionLoops"),
GMovieSceneMaxLatentActionLoops,
TEXT("Defines the maximum number of latent action loops that can be run in one frame.\n"),
ECVF_Default
);
} // namespace UE::MovieScene