Sequencer.SmoothedNetSyncDeviationThreshold
Sequencer.SmoothedNetSyncDeviationThreshold
#Overview
name: Sequencer.SmoothedNetSyncDeviationThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
(Default: 200ms. Defines the acceptable deviation for smoothed net sync samples. Samples outside this deviation will be discarded.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp:63
Scope: file
Source code excerpt:
float GSequencerSmoothedNetSyncDeviationThreshold = 200;
static FAutoConsoleVariableRef CVarSequencerSmoothedNetSyncDeviationThreshold(
TEXT("Sequencer.SmoothedNetSyncDeviationThreshold"),
GSequencerSmoothedNetSyncDeviationThreshold,
TEXT("(Default: 200ms. Defines the acceptable deviation for smoothed net sync samples. Samples outside this deviation will be discarded.")
);
bool FMovieSceneSequenceLoopCount::SerializeFromMismatchedTag( const FPropertyTag& Tag, FStructuredArchive::FSlot Slot )
{