Sequencer.SmoothedNetSyncDeviationThreshold

Sequencer.SmoothedNetSyncDeviationThreshold

#Overview

name: Sequencer.SmoothedNetSyncDeviationThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp:63

Scope: file

Source code excerpt:

float GSequencerSmoothedNetSyncDeviationThreshold = 200;
static FAutoConsoleVariableRef CVarSequencerSmoothedNetSyncDeviationThreshold(
	TEXT("Sequencer.SmoothedNetSyncDeviationThreshold"),
	GSequencerSmoothedNetSyncDeviationThreshold,
	TEXT("(Default: 200ms. Defines the acceptable deviation for smoothed net sync samples. Samples outside this deviation will be discarded.")
	);

bool FMovieSceneSequenceLoopCount::SerializeFromMismatchedTag( const FPropertyTag& Tag, FStructuredArchive::FSlot Slot )
{