SetGlobalShaderCacheOverrideDirectory
SetGlobalShaderCacheOverrideDirectory
#Overview
name: SetGlobalShaderCacheOverrideDirectory
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Set the directory to read the override global shader map file from.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:10104
Scope: file
Source code excerpt:
static FAutoConsoleCommand CCmdSetGlobalShaderCacheOverrideDirectory = FAutoConsoleCommand(
TEXT("SetGlobalShaderCacheOverrideDirectory"),
TEXT("Set the directory to read the override global shader map file from."),
FConsoleCommandWithArgsDelegate::CreateStatic(SetGlobalShaderCacheOverrideDirectory));
bool RecompileChangedShadersForPlatform(const FString& PlatformName)
{
// figure out what shader platforms to recompile
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:10091
Scope (from outer to inner):
file
function void SetGlobalShaderCacheOverrideDirectory
Source code excerpt:
);
void SetGlobalShaderCacheOverrideDirectory(const TArray<FString>& Args)
{
if (Args.Num() == 0)
{
UE_LOG(LogShaders, Error, TEXT("Failed to set GGlobalShaderCacheOverrideDirectory without any arguments"));
return;
}