ShaderFormat
ShaderFormat
#Overview
name: ShaderFormat
The value of this variable can be defined or overridden in .ini config files. 31
.ini config files referencing this setting variable.
It is referenced in 137
C++ source files.
#Summary
#Setting Variables
#References In INI files
<Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:27, section: [PreviewPlatform AndroidES31]
<Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:38, section: [PreviewPlatform AndroidVulkan]
<Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:49, section: [PreviewPlatform AndroidVulkanSM5]
<Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:59, section: [ShaderPlatform OPENGL_ES3_1_ANDROID]
<Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:77, section: [ShaderPlatform VULKAN_ES3_1_ANDROID]
<Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:100, section: [ShaderPlatform VULKAN_SM5_ANDROID]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:29, section: [PreviewPlatform IOSMetal]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:40, section: [PreviewPlatform IOSMetalSM5]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:52, section: [ShaderPlatform METAL]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:64, section: [ShaderPlatform METAL_MRT]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:77, section: [ShaderPlatform METAL_SIM]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:29, section: [ShaderPlatform METAL_SM5]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:69, section: [ShaderPlatform METAL_SM6]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:115, section: [ShaderPlatform METAL_MRT_MAC]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:128, section: [ShaderPlatform METAL_MACES3_1]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:140, section: [PreviewPlatform METAL_SM5]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:146, section: [PreviewPlatform METAL_SM6]
<Workspace>/Engine/Config/TVOS/DataDrivenPlatformInfo.ini:22, section: [ShaderPlatform METAL_MRT_TVOS]
<Workspace>/Engine/Config/TVOS/DataDrivenPlatformInfo.ini:34, section: [ShaderPlatform METAL_TVOS]
<Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:14, section: [ShaderPlatform VULKAN_SM5]
<Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:145, section: [ShaderPlatform VULKAN_SM6]
<Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:264, section: [ShaderPlatform VULKAN_PCES3_1]
<Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:282, section: [PreviewPlatform VULKAN_SM5]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:38, section: [ShaderPlatform PCD3D_SM5]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:80, section: [PreviewPlatform PCD3D_SM5]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:88, section: [ShaderPlatform PCD3D_SM6]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:142, section: [PreviewPlatform PCD3D_SM6]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:149, section: [ShaderPlatform PCD3D_ES3_1]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:167, section: [PreviewPlatform PCD3D_ES3_1]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:174, section: [ShaderPlatform OPENGL_PCES3_1]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:176, section: [ShaderPlatform OPENGL_PCES3_1]
... omitting 1 locations ...
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (137
callsites) referencing the name of this variable. We have to skip these details.