shaderpipeline.MinPrecompileTasksInFlight

shaderpipeline.MinPrecompileTasksInFlight

#Overview

name: shaderpipeline.MinPrecompileTasksInFlight

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/ShaderPipelineCache.cpp:1439

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef GPipelinePrecompileTasksInFlightVar(
	TEXT("shaderpipeline.MinPrecompileTasksInFlight"),
	GMinPipelinePrecompileTasksInFlightThreshold,
	TEXT("Note: Only used when threadpool PSO precompiling is active.\n")
	TEXT("The number of active PSO precompile jobs in flight before we will submit another batch of jobs. \n")
	TEXT("i.e. when the number of inflight precompile tasks drops below this threshold we can add the next batch of precompile tasks. \n")
	TEXT("This is to prevent bubbles between precompile batches but also to avoid saturating dispatch.")
	,