ShaderPlatform

ShaderPlatform

#Overview

name: ShaderPlatform

The value of this variable can be defined or overridden in .ini config files. 11 .ini config files referencing this setting variable.

It is referenced in 875 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:26, section: [PreviewPlatform AndroidES31]

Location: <Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:37, section: [PreviewPlatform AndroidVulkan]

Location: <Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:48, section: [PreviewPlatform AndroidVulkanSM5]

Location: <Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:30, section: [PreviewPlatform IOSMetal]

Location: <Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:41, section: [PreviewPlatform IOSMetalSM5]

Location: <Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:141, section: [PreviewPlatform METAL_SM5]

Location: <Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:147, section: [PreviewPlatform METAL_SM6]

Location: <Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:283, section: [PreviewPlatform VULKAN_SM5]

Location: <Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:81, section: [PreviewPlatform PCD3D_SM5]

Location: <Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:143, section: [PreviewPlatform PCD3D_SM6]

Location: <Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:168, section: [PreviewPlatform PCD3D_ES3_1]

#References in C++ code

The name of this variable is too overloaded. There are many C++ source code (875 callsites) referencing the name of this variable. We have to skip these details.