ShadingModel
ShadingModel
#Overview
name: ShadingModel
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 195
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2906, section: [Engine.BufferVisualizationMaterials]
- INI Section:
Engine.BufferVisualizationMaterials
- Raw value:
(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (195
callsites) referencing the name of this variable. We have to skip these details.